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Warlord can roll for an additional Strategic, Command, or Tactical Warlord Trait.īad Moons - Can add 1 to the number of shots fired when firing any Shoota, Dakka Gun, or Snazzgun but if you do so it prevents you from charging. Warlord gets Move Through Cover and Skilled Rider.īlood Axes - Outflanking. Passangers inside a transport going Flat Out can fire Snap Shots. Warlord gets Preferred EnemyĮvil Suns - Can Run, Turbo Boost, or Flat Out and then fire Snap Shots. Warlord gets IWNDĭeathskulls - +1 to invulnerable save (6+ invuln if they do not have an invuln save). Snakebites - +1 to FNP but it doesn't stack with Dok Tools (still cannot be improved beyond 4+). Current idea for the clans are the following but its still very much WIP. There will be a sort of Orkcurion (Currently being refined) which will have a sort of Ork Clan rules. Warboss has the Big Boss special rule instead. All Boss Nobz (including Flash Git Kaptain), Big Mek, and Pain Boss has the Boss special rule. All Nobz (Boss Nob upgrades), Flash Gitz, Big Meks, and Pain Boss has 4+ armor and Leadership 8.
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Trukks have Ramshackle on a 5+ instead of 6+ On a 6+ if it was a penetrating hit it becomes a glancing hit, if it was a glancing hit it is counted as being saved instead. Ramshackle (On all Ork vehicles): After making any saves for armor penetration against this vehicle make a ramshackle roll for each unsaved glance or penetrating hit. Model with a Gitfinder can choose to gain +1 BS for the shooting phase but if they do so they cannot charge. Gitfinder gives the unit rerolling 1s to hit when shooting. Mega Armor reduces the maximum Feel No Pain you can take to a 5+.
Gitfinder ork upgrade#
Warboss can take the upgrade to become T6 but again cannot take it if on a bike. Meaner and Greener is an upgrade for Nobz, or a Big Mek to become T5 but cannot be taken if on a bike. If the model is within the effective range of a Kustom Force Field then it gives a 4+ invulnerable save. If the model has the Big Boss special rule then they gain the Stubborn and Fearless special rule. If the model already has the Boss Special Rule then the Bosspole gives the Stubborn special rule.
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If the model calling the Waaagh! has the Big Boss rule then all Ork units in the army become Fearless during the duration of the Waaagh! The effects of a Waaagh! last until the start of the next Ork turn. Models with the Waaagh! Gunner rule can fire an additional shot with any non one use weapons. When called it allows models with the Ere We Go rule to run and charge. Waaagh! At the beginning of the Ork movement phase the Ork Warlord can call a Waaagh!. This is not a complete rework yet as many ideas are still refining but this is the basis I'm building off of. Been working on refining a Ork homebrew dex in my down time and wanted to put out some of the core concepts I had in mind for the greenskins.
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