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Rogue legacy updates
Rogue legacy updates










  • Game now properly handles special character crashes in the hero/heroine name lists.
  • Fixed bug where disabling fire shield displayed a mana cost.
  • Jukebox is now persistent until you switch areas (or enter a boss room).
  • You can now choose between three save game profiles.

    #Rogue legacy updates mac#

    Mac and Linux versions have been added to this release!.Following enemies have had their HP decreased slightly to make later zones slightly easier:.

    rogue legacy updates

  • Bouncy Spike auto kill logic bug fix to reduce false positives.
  • Odds of farting when having IBS lowered.
  • Fixed plant miniboss sometimes spawning on ground.
  • Costs less, scales slower, and max price reduction increased from 30% to 50%

    rogue legacy updates

    Adv.Eyeballs fire spread reduced from 5 to 4.Expert Eyeball fire spread reduced from 6 to 4.Increased visibility in dungeons to make navigation a little easier.Chance of gold chests to drop random stats instead of gold has been significantly increased.Vampire and siphon runes now scale with NG+ level.Diary entry rooms are now removed from the castle’s generation if you have obtained all possible diary entries.Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).Fixed bug where player could move while the last boss door was opening.Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.Fixed bug where the lineage screen was giving the wrong helmet to ancestors.Mana cost for spells with no mana cost is no longer displayed.Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.Fixed bug where the introduction cutscene would crash in very rare cases.Fixed longstanding bug where some enemies would spawn well above or inside terrain.Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.Fixed bug where open chests would not be properly reflected on the minimap.Enemy names in the enemy HUD now have a character cap.Fixed bug where completed chests would sometimes show incorrect objectives.Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.

    rogue legacy updates

  • Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.
  • rogue legacy updates

    Added ability to reduce shader effect quality for people playing on slower machines.Fixed bug where you could get coins in spikes.Fixed graphic bug in one of the new rooms.Fixed bug where challenge rooms would appear on the game map.Fixed bug where Herodotus battle would sometimes fail to end after defeating him.Fixed bug where entering the Alexander challenge room while a dwarf or giant would result in keeping those sizes after trans-locating.Fixed bug where the first phase of the last boss could get stuck on platforms.Fixed bug where pausing/resuming the game with Time Stop active would reactivate projectile logic.Fixed bug where compass room entrances could appear in challenge rooms.Fixed bug where you could get dementia in challenge rooms.Players with already corrupted maps will need to generate a new one. This fix will only work with new castles. Fixed longstanding bug where, in rare occasions, the data for treasure chest placements would desync, resulting in regular chests looking like fairy chests, and some chests randomly closing and opening.Fixed bug where player would be invisible when entering certain challenge rooms with stereo-blindness.










    Rogue legacy updates